Community Detour Etiquette (Read Before You Ask)
The unwritten rules written down: how to vibe, no-gatekeeping basics, voice etiquette, and when a question needs a spoiler block.
Flag this guide for a refresh. Demo only — no backend.
Cozy, Not Cold
We'd rather be 30 who actually play together than 3,000 ghosts. That means the culture is what we protect, not any leaderboard. A few habits carry the whole vibe.
- — Friends-first: quality over quantity, every time.
- — No gatekeeping: new to the game is a feature, not a flaw.
- — Chill but clear: rules stay short, and '1 strike = a DM, 3 = a comfy timeout' is literal.
Voice Etiquette
Voice is where the detours happen, and it stays fun with three lightweight habits:
- — Push-to-talk or a good mute key beats saying 'wait can everyone hear my dogs'.
- — Let people finish the boss call-out before the plan-of-record changes.
- — It's okay to lurk and just listen — nobody forces a mic drop.
The No-Gatekeeping Clause
Ask anything, any time. The only 'dumb question' is the one that never gets asked and then gets repeated loudly in every dungeon. Someone here will be genuinely delighted to explain.
New to the game? Perfect. That's my cue to talk about it for two hours.
Spoiler Safety
Cozy games love their surprises, and so do we. Titles and excerpts are always spoiler-free; deeper reveals go behind spoiler blocks. If you're unsure whether a detail counts, block it.
Rule: no story spoilers in thread titles or guide titles. The block exists so you can share the fun without ruining the moment.