WHAT MAIN QUEST
42 Members onlineDemo

Getting Started: Your First (Side)Quest

Claim a handle, hop in voice, find your first detour. Everything you need to survive the first evening without touching the main quest.

SAMPLEAs of Season 1 · 2026Last updated 12 Aug 20265 read
@sidequest_sammyFounder · Getting started · Plays: Monster Hunter, Deep Rock Galactic, FactorioOverpowered for no reason. Writes the onboarding paths most new members read first.
Flag this guide for a refresh. Demo only — no backend.

Welcome to the Fort

If you found this guide, you already found the best part: a corner of the internet where the main quest is optional. The goal of the first evening is not to beat anything — it's to get a handle, get into voice, and take one tiny detour with someone. That's it.

  • You don't need to know the game, or any game.
  • Nobody keeps score in your first week.
  • If you leave having finished zero quests but made one friend, the night was a win.

Claim Your Handle

Your handle is your only public identity here. There's no email, no password, no profile-mining — just a name you pick.

  1. 1. Sign in with Discord or Google (OAuth is coming — see the SAMPLE note below).
  2. 2. Pick a handle that's yours. Letters, numbers, underscore, dash, 3–20 characters.
  3. 3. Keep it cozy: 'sidequest_shaman' beats 'xX_MLG_Destroyer_Xx' for the vibe.
  4. 4. No profanity — this is a comfy fort, not a spawn room.
Uniqueness + profanity checks are stubbed in the demo. The real onboarding wires those once auth + DB land.

Your First-Evening Checklist

Tick these off as you go — your progress sticks for the session (and across reloads in this demo, thanks to local state).

First evening0/6 · 0% progress
  • Claimed a handle
  • Read the code of conduct (30 seconds, worth it)
  • Joined voice on a game night
  • Intro'd in #cozy-corner
  • Played one co-op detour with someone
  • Asked one 'no-gatekeeping' question

The 'Don't Touch the Main Quest' Rule

This is a community rule, not a game rule. We celebrate the detours — the rabbit holes, the side paths, the 'ten more minutes'. You are under no obligation to be efficient or to finish anything.

Sidequests are our main quest. — every founder, at least once a week
  • Sweat is welcome; gatekeeping is not.
  • If you don't know something, ask. Someone will be thrilled to explain.
  • The detours are the point. Never apologise for one.